Tommaso Bassini

Tommaso Bassini

Client Developer at Miniclip

I build multiplayer games and the prototypes that become them.

About

Gameplay programmer with 9+ years in Unity and C#, focused on multiplayer games and rapid prototyping.

At Miniclip I helped find the studio's next title through multiple prototyping iterations, and I'm now building the game that came out of my prototypes, currently in soft launch.

Before Miniclip I made games for tori™ and worked on the first prototypes of the Teburu platform at Xplored, a pet runner on iOS and Android at Affinity Project, and an Xbox One port at CatRabbit.

  • Deterministic multiplayerGameplay on Photon Quantum netcode, from the first prototype to soft launch.
  • Rapid prototypingIteration cycles in Miniclip's R&D team to find the studio's next title.
  • Gameplay systems & AIMinigames, physics-driven mechanics and bots built on behaviour trees.
  • Live ops & toolsClient/server communication, and internal tools that speed up building live ops on Football Strike, still in use.

Games

Soft launch · Miniclip · 2025 – now

Unannounced multiplayer party game

The game grew out of prototypes I designed and built during the R&D phase. Built with Photon Quantum, deterministic netcode.

  1. Miniclip · iOS · Android · 2020 – 2024 Football Strike Head-to-head free kicks, in real time, on mobile. Three and a half years on the live game: Clubs, the new Season Pass and Team Tournaments.
  2. Xplored · iOS · Android · tori™ board · 2019 – 2020 Crystal Chase Fly the tori™ spacecraft over a real board to chase space pirates. Gameplay mechanics.
  3. CatRabbit · Xbox One port · unreleased · 2017 – 2018 Heroes of Normandie Porting the D-Day tactics game to Xbox One. Xbox One port (never released): user management, connected storage, achievements, gamepad management.
  1. Teburu

    Xplored's board-game console, from its first prototypes.

    • Xplored
    • Teburu board · tablet · phones
    • 2019 – 2020
  2. Jungle Rescue

    A physical catapult, a digital jungle, thirty levels of puzzles.

    • Xplored
    • iOS · Android · tori™ board
    • 2019 – 2020
  3. Shades of Light

    Turn a real wand in front of a spotlight to cast the right shadow.

    • Xplored
    • iOS · Android · tori™ board
    • 2019 – 2020
  4. Supreme Builder

    Pick up 3D shapes with a real wand and build a forgotten world.

    • Xplored
    • iOS · Android · tori™ board
    • 2019 – 2020
  5. Don-Ay: Pet Land

    A virtual pet runner that helps real pets find a home.

    • Affinity Project
    • iOS · Android
    • 2018 – 2019
Where it started · 2015 – 2016 Blind Gladiator My first game: an audio game made to be played without seeing the screen.

Experience

  1. Dec 2020 – now

    Client Developer · Miniclip

    New multiplayer title (soft launch) 2025 – now

    • Gameplay programming on an unannounced multiplayer party game built with Photon Quantum (deterministic netcode).
    • The game grew out of prototypes I designed and built during the R&D phase.
    • Minigames and gameplay systems: bot AI with behaviour trees and physics-driven mechanics.

    New game R&D team 2024 – 2025

    • Rapid prototyping and multiple iteration cycles to find Miniclip Italy's next title.

    Football Strike 2020 – 2024

    • Developed Clubs, the new Season Pass and Team Tournaments on the live game.
    • A series of A/B-tested features, plus live ops and client/server communication.
    • Internal tools that speed up creating live ops, still in use today.
    • Unity
    • C#
    • Photon Quantum
    • Deterministic netcode
    • Bot AI
    • Live ops
    • Client/server
  2. Feb 2019 – Dec 2020

    Gameplay Programmer · Xplored

    • Unity
    • C#
    • Gameplay
    • Tools
    • Localization
    • tori™
    • Teburu
  3. Jun 2018 – Feb 2019

    Gameplay Programmer · Affinity Project

    • Don-Ay: Pet Land: UIs from designer specifications and gameplay mechanics in Unity.
    • Published on the Google Play Store and the Apple App Store.
    • Unity
    • C#
    • UI
    • AdMob
    • iOS
    • Android
  4. May 2017 – Jun 2018

    Generalist C# Programmer · CatRabbit

    • Heroes of Normandie: Xbox One port (never released), gamepad input system, bug fixing.
    • Unannounced card game: multiplayer system with GameSparks, UI and gameplay programming.
    • Unity
    • C#
    • Xbox One
    • Gamepad input
    • GameSparks
  5. Oct 2015 – Oct 2016

    Programmer · TiconBlu

    • Blind Gladiator: my first game, an audio game for blind and visually impaired players on PC, Mac and iOS. Design and all the game logic.
    • Unity
    • C#
    • Audio game
    • Game design
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