Soft launch · Miniclip · 2025 – now
Unannounced multiplayer party game
The game grew out of prototypes I designed and built during the R&D phase. Built with Photon Quantum, deterministic netcode.
Client Developer at Miniclip
I build multiplayer games and the prototypes that become them.
Gameplay programmer with 9+ years in Unity and C#, focused on multiplayer games and rapid prototyping.
At Miniclip I helped find the studio's next title through multiple prototyping iterations, and I'm now building the game that came out of my prototypes, currently in soft launch.
Before Miniclip I made games for tori™ and worked on the first prototypes of the Teburu platform at Xplored, a pet runner on iOS and Android at Affinity Project, and an Xbox One port at CatRabbit.
Soft launch · Miniclip · 2025 – now
The game grew out of prototypes I designed and built during the R&D phase. Built with Photon Quantum, deterministic netcode.

Football Strike
Head-to-head free kicks, in real time, on mobile.
Three and a half years on the live game: Clubs, the new Season Pass and Team Tournaments.

Crystal Chase
Fly the tori™ spacecraft over a real board to chase space pirates.
Gameplay mechanics.

Heroes of Normandie
Porting the D-Day tactics game to Xbox One.
Xbox One port (never released): user management, connected storage, achievements, gamepad management.
Xplored's board-game console, from its first prototypes.
A physical catapult, a digital jungle, thirty levels of puzzles.
Turn a real wand in front of a spotlight to cast the right shadow.
Pick up 3D shapes with a real wand and build a forgotten world.
A virtual pet runner that helps real pets find a home.
Where it started · 2015 – 2016
Blind Gladiator
My first game: an audio game made to be played without seeing the screen.
Dec 2020 – now
New multiplayer title (soft launch) 2025 – now
New game R&D team 2024 – 2025
Football Strike 2020 – 2024
Feb 2019 – Dec 2020
Jun 2018 – Feb 2019
May 2017 – Jun 2018
Oct 2015 – Oct 2016